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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
387
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Posted - 2012.08.20 15:02:00 -
[1] - Quote
My first impression is that frigate gangs are about to get real. This is great news. They seem a bit homogeneous though. The differences are very minor except for the slot layout and type of remote rep bonus.
I've mentioned this a few times already I think, but is there any chance to make the new Amarr destroyer rocket based so that a stepping stone for the Malediction, Vengeance and Heretic exists? I don't think I'll like a drone-based destroyer anyway. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
387
|
Posted - 2012.08.20 15:06:00 -
[2] - Quote
Letrange wrote:You guys realize that the Thrasher just went and became THE t1 destroyer with the introduction of these ships?
Sadly this is probably true. We need module adjustments too or the tiericide will not fully achieve its goal of diversity in ships being flown. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
387
|
Posted - 2012.08.20 16:29:00 -
[3] - Quote
Shalassason wrote:Should make for an interesting change, but they really seem too similar.
Can't we have boni to cap transfers on the Amarr/Caldari versions ? As a stepping stone towards the cap chains of Guardians/Basilisks ?
Seriously? That would make the Inquisitor and Bantam useless. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
387
|
Posted - 2012.08.21 06:19:00 -
[4] - Quote
Alara IonStorm wrote: Removing Rig Penalties would expand what types of ships use rigs and help ships like Frigates, Destroyers, Cruisers and Armor Battleships that suffer the most from them.
Seeing the outrage last time an attempt was made to change rig penalties, this might actually be the best solution (if also the least interesting) because few will object the removal of penalties.
Last time you were proposing a -20% reduction of penalties per level for each rigging skill, right? Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
388
|
Posted - 2012.08.21 16:29:00 -
[5] - Quote
CCP Fozzie wrote:This does leave the Khanid tech two ships without tech one introductions, but we believe that the ships will still provide good options for Amarr T2 pilots. The fact that individual classes of missiles are significantly faster to train to than turrets helps this situation as well. We may be able to add more missile ships in the future, but for now we do feel that the plan of expanding Amarr drone options will result in a solid lineup of ships.
I do continue to welcome all of your opinions on the subject, as everything in an MMO like eve is always able to be changed. We're here to make the best game possible in partnership with the community, and although we may not always agree on every specific point we do welcome all your feedback.
My problem with Amarr drone ships is the following:
The first bonus is the usual +10% drone damage and hitpoints. What's the second bonus? Unless it's a TD ship, probably -10% laser cap usage which is a real curse. So what options are there?
a) Make the second bonus 5% laser damage per level. That's better, but damage types are somewhat limited and active tanking won't work due to heavy cap drain. In contrast, Khanid ships are meant to give full damage type selection and allow strong active tanking because laser ships are lacking precisely in these areas.
b) Make the second bonus 5% HAM damage per level. That gives full damage type selection - but why not just make it a full blown HAM ship for consistency at this point?
This is as far as the Prophecy is concerned at least.
As far as the new destroyer goes, drones seem a subpar weapon system for the destroyer role. Mostly because they are slow. A drone speed bonus was found to have some problems when applied to the Maulus.
I just don't understand how drone ships can be seen as the better design path to take. Rockets & Heavy Assault Missiles make more sense given the t2 lineup and naturally complement laser ships.
Plus, who actually wanted drone ships? I've yet to see a player request that, while I've seen plenty of people that wanted to see more missle ship options in the Amarr lineup. In particular a torpedo BS is regularly requested. Drakes & Tengus online: http://dl.eve-files.com/media/1208/fbaugust.jpg |
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